﻿
    /// <summary>
    /// 人物状态  有些状态没写逻辑  后续有时间补上
    /// </summary>
    public enum PlayerState
    {
        /// <summary>
        /// 闲置状态
        /// </summary>
        Idle,
        /// <summary>
        /// 上走
        /// </summary>
        WalkUp,
        /// <summary>
        /// 下走
        /// </summary>
        WalkDown,
        /// <summary>
        /// 左走
        /// </summary>
        WalkLeft,
        /// <summary>
        /// 右走
        /// </summary>
        WalkRight,
        /// <summary>
        /// 跳跃
        /// </summary>
        Jump,
        /// <summary>
        /// 跑步
        /// </summary>
        Run,
        /// <summary>
        /// 冲刺
        /// </summary>
        Sprint,
        /// <summary>
        /// 闪避
        /// </summary>
        Dodge
    }

